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Musings
on the state of the 3D technology industry
From
my second book on 3D (still unpublished)
The
computer of 2010 will be the size of a frisbee, will run 1,000 times
faster than today's PC processors, and will be connected to the
Internet via optical fiber connections, both wired and wireless.
An all-optical network, like that forecasted by George Gilder, means
that we will have almost infinite bandwidth. Visionaries like Gilder,
the Macintosh interface designer Alan Kay, and MIT's Nicholas Negroponte
have long predicted the need for new approaches to computing that
include more interaction and experiential interfaces. Computers
with this much power and bandwidth can do so much more than just
play back video or display "pages" of text and images. I believe
3D multimedia and visualization offer a tremendous opportunity to
the next generation of technology users.
In
1999, computer gaming revenues exceeded movie box office receipts
for the first time. The immersive, first person experiences possible
in 3D gaming are extremely compelling and memorable and are creating
a fast growing market. Once gaming consoles like the Sony Playstation
II and xBox are in place with Internet connectivity 3D entertainment
possibilities will expand even further. More than 25 million businesses
and 10 million households will have broadband Internet connections
in the U.S. this year and the total online population will grow
to 194 million by the end of 2005. Internet advertising will grow
from $5 billion in 2000 to over $16 billion by 2005. All of these
factors together present a fast-ripening market for 3D entertainment
content and services.
Web
3D Consortium
The
Institute for Creative Technologies
Vis
Sim Org
3Dsolve
Launch Cell phone
TEST
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